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星期二, 五月 08, 2007

Potemkin (代号 DaSH) 是一个多平台模拟器(还有DS.GBA.GP32的模拟)
当然我们最关心的还是对PSP的模拟
要运行Potemkin首先要安装vc++2005 sp1 runtimes
点file选择ISO或者CSO,然后点击emulation下的run
我测试了一个简单的游戏——上海,进去速度很快,但是模拟器貌似没按键设置-_-只能看个title



以下是国外朋友整理的兼容列表(游戏不少,可以期待)
Playable:
Pinball (breaks if I fix waitforvblank)
Puzzle Bobble Pocket (some graphics missing)
Puyo Puyo - Nearly perfect!
[none]
Ingame:
AI Go (AI hangs)
Title Screen / menus:
Frantix - crashes the emu while loading
Carol's Sudoku - title screen, waiting for callback? async io callback? (seems to work without)
Craps on the screen:
Koloomn - seems to run, but only shows blank screen
Wipeout Pure - Sector Reading
Namco Museum - Now Loading , DelayThread
Namco Museum Battle Collection - Now Loading , DelayThread
Star Soldier - Hudson logo
EVery Extend Extra - ?
Not working primary reasons:
Astonishia Story - DelayThread
BomberMan - DelayThread
Dragon Ball - DelayThread
Lumines - DelayThread
Me and My Katamari - DelayThread or Vblank interrupt
Outrun - PollSema, Sector Reading
GTA LCS - Sector Reading //SavedataInit, Wakeup
Bust A Move Ghost - Sector Reading - 088ea0cc is value that gets added to lba
Burnout - Sector Reading, Waitforvblank rotatequeue
Dead To Rights - Just draws, no vsync
[img]http://bbs.emu-zone.org/newbbs/images/smilies/tongue.gif[/img]
Death Jr - Illegal reads, kaboom, self restarts
Football Manager - Failing to alloc memory (slightly too much)
Fifa Street - VFPU + the unknown SysMemUserForUser functions
Gurumin - Unknown syscall, mailbox, infinite loop
Mercury - Bizarre zero pointer -> failing internal allocs
XI Colisseum - broken ISO code
Pacman World Rally - broken ISO code, bizarre async issues
MotoGP - sceUtilityMsgBox missing
Kao - sceUtilityMsgBox missing [DrawSync (hacked for now), GP relocs (dunno if important), ]
Virtua Tennis - savedata getstatus
Breath of Fire - SaveDataGetStatus, reading the smae file over and over???
Tiger Woods - Bizarre memory problems
Nana Subeta wa Daimaou no Omichibiki - VFPU, Blasts display lists full of zeroes Bad Semaphore
Noryoko Trainer - Bad math, Tries to open files called (null)
Practical Intelligence Quotitient : Draws black stuff
Slotter Up Core - Semaphores, VFPU
Smart Bomb - Jump to 0000000 088fbde4
Spongebob - FPL
Ultra Z fighting - Shuts down
World Poker Tour - Needs MPEG / Atrac faking
Go Sudoku - PSMF video
Hot Shots Golf - need VBlank interrupt
Capcom 3 in 1 Demo - EVentflags, unknown syscalls
Loco Roco Full - WaitEventFlag, Vblank interrupt
Loco Roco Demo - Vblank interrupt, sceDemoMod sceKernelGetThreadStackFreeSize
Formula One - Uses 4 new kernel functions
Fired Up - bad semaphores
Tony Hawk Underground Remix 2 - VFPU, illegal reads, kaboom
Kuru - Illegal memory write 0888e9a8
Need For Speed Most Wanted - Open UMD0: bizarre results, loop forever
Exit - Semaphores
Street Fighter - Font, wakeup stuff ?sceKernelCancelWakeupThread
Coded Arms - Callback? Scheduler? weird things + some unknown APIs
Ape Escape 1 - ReferThreadStatus? SleepThread?
Viewtiful Joe - Scheduling? vblank timing
Mega Man Maverick Hunter X - lots of various problems. TODO: make allocations aligned!
Dragon Quest And Final Fantasy - UmdActivate / UmdGeterrorStat
Gradius - Async I/O
Lemmings - Async I/O (bizarre stuff, keeps retrying)
Untold Legends - Async I/O
Valkyrie Profile - Async I/O problem, 665: [MIPS32 R4K 088ca59c ]: MEM: Illegal 32-bit read at ffff84b0 (un_088ca594)
Gripshift - Async I/O
Monkey Ball - Thinks it's in Dev, Tries to read from host0: ! sceIoOpen 08a56000
Pocket Racers - Thinks it's in Dev, Tries to read from host0: ! test at 089c2a7c, read from 090F93B8
(30236)v1 90D761C v0 in initvarious, the key is in "InitUMD"
Cars - BOOT.BIN was zeroed!
X-Men 2 - BOOT.BIN was zeroed!
Miami Vice - BOOT.BIN was zeroed!
Mega Man Powered Up - BOOT.BIN was zeroed!
Metal Gear Acid - seems to have custom PRX modules! Need to link them in or reverse engineer
Metal Gear Acid 2 - seems to have custom PRX modules! Need to link them in or reverse engineer
Ape Academy 2 - Semaphore, Custom prx?

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